[Darkmoon Card: Greatness] is finally mine. Which leads me to a problem…

For the moment, I’m hurting on hit. The trinket is replacing [Grim Toll] which has a whopping 83 hit rating on it. We know that the patch is dropping soon, along with the change that will allow us to talent for hit and have it be transferred to our pets. But like any good hunter, we know those points are better spent elsewhere if possible. Which leads me to flexibility…

I have an extra set of [Valorous Cryptstalker Handguards] that I took because I was the only hunter in a Vault group when they dropped. Rather than vendor/delete them, I hung on to them, thinking a prudent opportunity would present itself.

Now that I’m short on hit, the +20 hit enchant to gloves and a 16 hit gem, combined with only 1 point in Focused Aim, puts me right over the cap again, without having to regem any of my existing gear. I also have an extra bow in the bank, an extra chestpiece, and some extra trinkets, including the one I just removed.

The point of all this is simple: Gear changes will force you to alter other pieces of gear occasionally, and you can save yourself a good bit of time and effort by having some pieces lying around. If i get Black Ice or another polearm with +hit on it, then i’ll swap my gloves back to my original set and rock out. Flexibility is the key to power.

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