Unfortunately, sometimes the demands of real world life cause us to neglect other parts of our life. For me, it’s my gaming and this blog. I hope to get more time to write soon, and perhaps play more once I’m done with the cycle I’m about to start. (Stupid damned privates… ugh)

If you need any more proof that WoW is casual-friendly these days, take a gander at my armory page. I have Tier 8.5 chest and helm. Ilvl 226 pieces all over, and my T9 shoulders. The emblem changes have allowed me to pick up the chest, helm, a neck, a belt, and some sick shoulders. Currently, my game priority is to experience and collect some of the old-school stuff that I won’t be able to get once cataclysm revamps the world.

Namely, [Rhok'delar, Longbow of the Ancient Keepers]

My guild was nice enough to help me with a Molten Core run on Sunday, but alas! The leaf did not drop. It’s a 50 percent drop rate, so hopefully tonight will be more fortunate.  I already have the Sinew that I need, so the Leaf will allow me to do the quest that gets me the bow that used to be a symbol of a hunter who knew what the hell he was doing. Granted, the quest will probably be trivial now, but it is my hope that I can obtain it before it is either removed or revamped. I also have 8/8 Beastmaster and 4/8 Giantstalker (The latter obtained during my last two Molten Core runs), and a [Zin'rokh, Destroyer of Worlds] that i like to use while posing on the bank steps.

I posted a while back about guild disinterest, and the problem has gotten both better and worse, depending on your perspective. A few members have moved their mains to more hardcore raiding guilds, and AUO is still raiding, but people are primarily bringing alts to 10 man Naxx runs and whatnot. Unfortunately, that means that those of us who can’t commit to a truly hardcore raiding guild are still with AUO, and can’t seem to convince the other members to raid the higher level content. And, given that some members of AUO have taken to pugging, we KNOW for a fact that the current raid content, hard modes notwithstanding, is not too hard for a casual guild to run. So unfortunately, the guild is not doing what we set out to do with Wrath’s release: namely, raiding all current content as it’s released, in at least 10 man mode. I look back with a bit of sadness at our early days in Wrath, when we were clearing 25 man Naxx, OS, and eventually EoE, which was the highest level raid at the time. Now, we are relegated to clearing out 10 man naxx for people’s alts, which would be fine with me, but I wish we would at least clear out 10 man ulduar and start working on ToC. It’s frustrating, and can be attributed to a few factors.

First, many guildies left. A few left for greener pastures, a few had real life committments and I understand that. Our guild leader left and rerolled on another server, which bothered for mostly selfish reasons, although I understand painfully how real life can stack up on you. Mostly, I identified her as the face of the guild, and any soldier knows that the loss of a leader can be demoralizing on a few levels, and we forget sometimes that people have lives outside of WoW. When a particular person and her hunter-blog are the reason you joined a guild, having both the blog and the person go *poof* can introduce some shakiness into you. Dagr (also Edreus) had moved one of his toons to another raiding guild so he could raid the higher level content, and was asked to leave the guild altogether as a result. Yet somehow, this behavior is OK now. Once he left, many others moved their mains as well, and I attribute this to the reason we lost so much raiding momentum so quickly. I feel that some people thought raiding with AUO was making the content too difficult, as we had to put some effort into EoE and naxx 25, whereas raiding with a hardcore guild could potentially make it easier. I thought that was part of the appeal of raiding with AUO, that we had to WORK and EARN the full clears we got. With the new raid lockout extensions, we wouldn’t even have to worry about clearing the whole place in a week if we wanted to, so the time limit isn’t even an issue.

I guess what it boils down to is this: we lost some people who really just USED AUO as a stepping stone. One raider in particular stayed in AUO long enough to get naxx geared in multiple specs, then bailed out because we “weren’t raiding enough.” Hell, if we weren’t raiding enough, how the fuck did you get all that gear!?

Pisses me off. I was and continue to be loyal to the guild, whom I consider friends. I put in the time in Kara, and spent countless hours in heroics when wrath released helping some of these people gear up. It chaps my ass that we’re struggling to do 10 man Naxx nowadays because of the exodus.

I haven’t completely decided what I’m going to do about it. My hope is that, with the release of Icecrown and cataclysm, there will be a new interest in doing what we set out to do: be a casual guild that can kill the biggest “baddies” (in normal mode) the same as the big no-life guilds. It’s possible. Hell, Ulduar can be cleared in blues if you’re skilled enough.

/endrant

3.2 is upon us, Cataclysm has been announced, and /AFK Auto Shot has been conspicuously absent from the blogosphere. Basically, work has been a complete draw on my time, and I have very little time for other things, WoW included.

I’m a Drill Sergeant in the Army, which basically means that I’m working nearly 7 days a week, up at 0330 many days, and leaving well after dinner for home. I get home, I eat, and I sleep most days. Some days, if I get off at a reasonable hour, I play for a bit… but most days, nothing.

So I’ve decended further down the “casual” ladder, but have still managed to progress a little, gear-wise, thanks to the 3.2 changes that make gearing up extremely casual friendly. I picked up enough emblems for a [Broach of the Wailing Night] and a [Belt of the Ardent Marksman], which were my last ilvl 200 pieces other than the Darkmoon card I have.

More later… will edit this post. Inspection coming for the recruits.

Wouldn’t have thought it was possible, but it was. I was at 4k DPS and still near last. I was a pug in a Food Network raid. Crazy!sarth14

beastmasterYesterday I finished off the long quest chain to upgrade my Beaststalker Armor to the slightly better, mostly purple Beastmaster Armor

Firstly, collecting the Dungeon Set 1 pieces were a pain in the neck, particularly the chestpiece which took about a million UBRS runs to kill the General. Then, the long quest chain, the highlight of which was farming twilight cultists for their clothes so I could summon Abyssal templars, so I could get Abyssal crests which would allow me to summon a Duke, and I needed to kill one of the four randomly summoned dukes.

/sigh

But now, it’s over. Next stop, Rhok’Delar. SV Hunter LFG MC, PST!

I’m currently trying to figure out why the PTR client won’t work right on my machine, so I figured I’d run down some of the 3.2 changes that piqued my interest… a lot of good, some bad, and some “meh.”

First, on the “levelling alts” front:

There’s heirloom chestpieces available, and they will have a 10 percent XP gain on them as well, which stacks with the bonus from shoulders. Score! This should make levelling my DK and Shaman easier, although I don’t have any damn time to play these days.

We also have news that you will be able to “turn off” XP gain for a nominal charge. Twinks, therefore, can keep on twinking and avoid the new XP gain from battlegrounds. Also, those with XP gain turned off will be in their own battlegrounds, which means that poor lowbies won’t get screwed so much. This also opens up the possibilities for “Classic raiding” guilds. People have asked for their own classic wow realms for a while, and with this change, you could artificially cap your character at level 60.

As for hunter specific changes, we have Aspect of the Cheetah being trained at level 16 now, and traps existing for only 30 seconds, down from 1 minute. Which sucks… bigtime. However, it’s ok, because there’s categories of traps now, with seperate cooldowns. Black arrow is in a category with immolation and explosive, which means no longer will you lose the ability to frost or freezing trap while doing awesome DPS. EXCELLENT change.

But what I’m most excited about, given the fact that I haven’t raided regularly in FOREVER because of my crazy work schedule and my new baby, is the changes to emblems.

Heroics and raids will now drop emblems of conquest, and valor/heroism emblems are going away. This is exciting news, although the hardcores who are only motivated by gear are super pissed. Basically, you can get decked out in ulduar level gear from running heroics and naxx, if you do it long enough. The head and chest from tier 8.5 are available from emblems, and the gloves and legs from Emalon, so theoretically you could get 4/5 t8.5 without setting foot into ulduar.

Now, it’ll take some serious time… but I think it’s a great change. Casuals will be able to gear up, but more importantly, those of us like me who have to take a break for a while due to work or family, can get caught up and rejoin their guild’s progression.

What do you think about the changes so far?

due to the pics being huge, i have resized and posted bunches more to a coppermine gallery.

Linkie: http://www.afkautoshot.net/brooke/thumbnails.php?album=1

AUO has hit somewhat of a dry spell. Several members have left for other guilds, and a few key players have left for other servers entirely…

It’s a tad depressing, as the guild was my introduction to a less-casual, raiding endgame. My first forays into Karazhan were with AUO, and it sucks to see things so bleak, considering it’s my first real guild. We raided kara together, we levelled through wrath together, and we cleared Naxx, OS, and Malygos together. We got our Champion of the Frozen Waste titles together, and have ganked Horde together.

I haven’t noticed too much, as I’ve been busy. The Fitzer guild has a new lowbie human named Brooklyn Paige. See the NEXT post for epic baby pics. My raiding/playing will be even less frequent now, but hopefully i’ll be able to log in a little while each week, if nothing else to keep up with people.

I’ll tell you what. Pacifying an upset baby at 2AM is harder than any hard mode raid, that’s for sure. You think consumables are hard to keep up with in a raid… they ain’t got nothing on banging around in the kitchen in the middle of the night trying to prepare a bottle!

She’s cute as all hell. I have a WoW outfit for her but she’s not big enough for it yet. I’ll post pics when she grows into it.

Also, coming tomorrow: A post about the new changes with 3.2 and how it will affect hunters. Lots of exciting things afoot!

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Sometimes, you just get lucky! I have searched, on and off, for some kind of spirit beast for a LONG time. On a whim, I decided to do one circuit for Gondria before getting into a Naxx pug… and nearly jumped out of my skin when my target macro popped up a raid warning.

I flew down to start the tame, and a Blood Elf Paladin decided it was time to mess with me. He interrupted my casting, forcing me to FD. He didn’t kill me, just interrupted me every time I tried to cast “Tame Beast.”

Time to call in the cavalry. A quick /guild later and the paladin had his hands full. He rez’ed just in time to attempt to interrupt me again, but by then the tame was complete and my newly-acquired Spirit Beast attacked him.

Score! Thanks AUO!

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We engage at about 1:55 in… Didn’t have the time or inclination to clip the vid. Enjoy! It is a fun fight!

A post HERE, and some forum discussions, have stirred up quite a controversy amongst WoW players. Namely, the hardcore raiders are at odds with the more casual among us regarding raid difficulty. The central debate seems to be that “hardcores” are upset at the ease of the new content, and angry that even Ulduar is intended to be “PuGable at some point” according to Blizzard. The casuals are upset that hardcores, in their minds, wish to deny them content and storyline. And most of WoW’s population is somewhere in between in this debate.

I agree, some of the encounters are easy… and Naxx, with a competant group, is a pushover. Sartharion is a loot pinata… but not if you leave drakes up. The way I see it, there’s still “elite” encounters in the game… the only difference between what we’ve seen so far in Wrath and BC/Classic is the “approach,” so to speak.

I’ve tried, and failed, at Sarth with drakes up. I’ve failed at some of the heroic and raid achievements. Guilds that manage to topple said achievements had to work at them for a while, and are rewarded with titles and achievements that I will never get. Pre-Wrath, the hardcores were rewarded with storylines that I would never see… which I think is cheating not only the casual players, but the developers as well.

Imaging creating an engaging, dynamic raid encounter with beautiful artwork and storyline. Then imagine that only 5 percent of the player base would see it! It’s a shame, is what it is, and I think the new system works much better. The hardcores who argue for “exclusive” raids are being unfair, I think… and most of them, for all their hardcoreness, have yet to down Algalon. This, in my opinion, is the “Sunwell” or “Classic Naxx” at this point… This is the encounter that the hardcores get to see exclusively, and I think that’s more than fair.

If they were so much better than us casuals, they would have downed it already.

So, I say to all of you: If ulduar is so easy, link your algalon achievement.